1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Not on corvettes though. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Also I think the best combination is to use armor + hull utility slots, and not using any shields. We’ll just have to seen Thursday An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Shield hardeners are a new defensive technology in the upcoming 3. For both builds, have a balance of shields and armor, and 2 hardeners (for cruisers and battleships) + AB (for all ships) in the utilities. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. 8 FogeltheVogel • 7 mo. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. The reason is, because the shields are taking a lot of energy from the reactors. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. *Archeoengineering should allow the acquisition of null-void beams. 6 "Orion" open beta. If your post has been moved here from another thread, please re-read the thread rules and feel. That’s how badly hardening gimps penetration weapons. Stellaris Real-time strategy Strategy video game Gaming. 6;Mix Frigates in, that have a bit different behavioral profile. View this video if you w. 6 and not had any issues. I’ve only fought against normal empires so far in 3. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. • 5 mo. Try it out, it'll bypass shields. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. Please. Over time they became the only remaining force that mattered with well over 100K fleet power. 2. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Cheaper Alloys cost than armor. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. 6x Crystal plating - 1650 HP. Then I'm still waiting for mine lol. Disruptors do 4. If you become the crisis swarming becomes possible. Some weapons do bonus damage against armor and have armor penatration. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool. There is no better - you need to figure out what your enemy uses and try to counter it. . Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. So raw HP gives you better or same than the others, and always works. From wiki. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Artillery/Carrier remains a powerful fleet design in 3. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. #1. For Synthetic, your admirals would gain the Synth trait instead. Though these ship parts are too expensive to equip your entire navy with. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Psychics and Synthetics have 10% shield/armor hardening respectively. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. . The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. 6 “Orion” update includes many changes to combat. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. A lot of good weapons bypass shields where as only a few bypass armour. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. This page was last edited on 7 February 2022, at 03:20. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. Are extremely powerful vs AI. is it worth it do you think?In endgame between your other bonuses, gateways, and tech, they become less and less useful and +10% shields (especially if you have the psionic shields tech and are facing an Overwhelming Unbidden invasion) or hull/armor regen (useful against the Scourge or for protracted campaigns in massive enemy territories, don't invade Russia in. ago. Side bonus of 80% shield hardening and 400 extra armor and shields. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. Idiot's Guide to 3. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Stellaris does neither of these which results in the. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. I've put about 100-150 hours into the game but have been slacking. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. 3 can be fit at maximum onto each Carrier Battleship, along with. TTundri. 0. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Early game of course I do the classic hangar DP, since they easily counter small ships. -Completely rewritten and updated for Stellaris 3. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. 25 and armor takes. 6 is now available on PC. . ; About Stellaris Wiki; Mobile viewAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Just had a random thought here. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. An edict to specialize in a branch of research sounds fantastic. Stellaris. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. 2 Answers. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. Not on corvettes though. Q1. Living Metal and Zro are kinda weird resources because they have very few uses. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. . Go to Stellaris r/Stellaris. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. Stellaris: Suggestions. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. The other version is "%chance to reduce any damage from penetrating at all". Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. r/Stellaris. Lets use small weapons as an example. Yes it's worth it. It gets shot by a 50% penetrating shot. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". g, 100% penetration vs 75% hardening means 25% of the damage goes through. And shields are better since you don't have to go back after every fight. 34 average damage. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. The ship components look nice and ll but in the end you have weaker ships. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. Is this a good strategy for winning battles right now?Stellaris Wiki Active Wikis. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. I've had trouble figuring this out exactly, but this is what it looks like. 8 FogeltheVogel • 7 mo. does it work & what does it do? (have 4 25% armor hardeners on) does it prevent any damage to hull before the armor breaks?and a huge stack of armour. As for the aux slots Always use the accuracy bonus. NagolRiverstar • 1 mo. Although, in 1. is it worth it do you think?and a huge stack of armour. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Observe the full damage going through shield. Apr 4, 2019 683 24. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. This would make it very useful on fleets and starbases based in Pulsar systems as well. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. Living Metal and Zro are kinda weird resources because they have very few uses. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). 32 to armor, 9. Also, Fortify The Border edict should be greatly buffed (with military. Stellaris. 5 days. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. Stellaris Wiki Active Wikis. Guaranteed Ascension Tech 3. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Now countered by armour, or by shield hardening, so best used paired with Plasma. This would make it very useful on fleets and starbases based in Pulsar systems as well. . 6 update. Related Topics. 25) gets tanked instead (meaning shields take 6. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. E. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. Side bonus of 80% shield hardening and 400 extra armor and shields. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). 10. I do not see a single reason why. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. Disruptor weaponry will bypass *both* shields and armor, even though it's highly variable, and lower raw damage overall. Total HP = 2853 with 5. My enemy has mountains of torpedoes (no neutron launchers). It is now possible to get 100% of both shield and armor hardening using councillors only. Content is available under Attribution-ShareAlike 3. 6 “Orion” update includes many changes to combat. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. 5. It looks like tier 5 armour is better than crystal, maybe even tier 4. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Now say, 30% shield hardening cuts Disruptor damage by a third. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. 85 and they have 100 range, they're basically long range disruptors. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. ago. Of course you have to actually build the platforms for that to matter. gautam_jat • 6 mo. Stellaris. So having two grants you 30% hardening. Stellaris. Larger ships have more. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. ago. Go to Stellaris r/Stellaris. " Stellaris Mods Used: Extra Ship Components 3. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. The Stellaris 3. Added new aux components that use Exotic Gases, Rare. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. #15. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. *. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. The. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. Also, shield/armor hardening could make a disruptor. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. Also adds passive repairs and minor amounts of armour hardening. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. Is crystal armour no longer good? Is it just an advantage for early game?Vote. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. E. . They can kill most enemies if they uncloak right on top of the enemy. 5. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. It is developed by Paradox Development Studio and published by Paradox. View this video if you want to see. Stellaris has now only Armor and Missiles. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Guaranteed Ascension Tech 3. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. If you're using disruptors they also bypass armor (basically direct hull damage). 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. I believe one of the fallen empires are very into disruptors. Ways to Obtain Living Metal. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. questionable at best. This is separate from your Naval Capacity (shown at the top of the screen). It's good against the prethoryn, who wreck your shields and have partial penetration against armor. E. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. 4 or 3. Meaning you can get 100% hardening on a large ship, pretty easily. Generally I do full armour except on one slot, which is shield. Equip an ancient suspension field 2. Add a Comment. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. gautam_jat • 6 mo. I really hope they change hull regen to be daily in 1. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. Stellaris. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. As a rare tech, Basic Cloaking Fields has a small chance of appearing. #15. Field Manipulation - Tier 5. Ironically, there is an advanced armor option known as Dragonscale Armor. An example would be the 100% shield bypass ability of missiles, physical torps, and. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. It looks like tier 5 armour is better than crystal, maybe even tier 4. Discussion So which one is best based on your experience with the game so far. About this site. Stellaris/commonfederation_perks. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. 64. Torpedos now deal more damage the bigger the target. E. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Guns are still damaging to armor, just weak against it. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 0 unless otherwise noted. The downside if that they use power and missiles/torpedo bypass them entirely. Extra tips: + bigger gun -> bigger dmg. Shields are generally better for long campaigns while armor is better for that big battle. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. Unfortunately with the new 3. Below is an example of what I found out while testing ship combat. Also you can use them to just nuke the grey tempest main base as grey tempest doenst have cloak detection (yet). • 3 mo. It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. and a fair amount of sheild and armour hardening. Man creates worst battleship in stellaris. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. TLDR; Armor is better than shields the vast majority of the time. ) This trait gives +10% fire rate, +10% armor hardening. Yes they stack. Below is an example of what I found out while testing ship combat. WolfsunEvasion: chance to negate any damage in combat. 7% shields/day, or 250 out of 35834. It just misses an icon. ; About Stellaris Wiki; Mobile viewArmor hardening though seems. It looks like tier 5 armour is better than crystal, maybe even tier 4. *) Fix the modifier issue after the 2. Inversely scale hardening module impact against hull size. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Small ships can't do it. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). 2% armour/day, or 122-123 out of 6444, and 1% without Titan. #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. Small. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. Tactics Forever, before the dev put it on Steam and then gave up on it. PvP is where the fleet composition you use matters a lot more I think. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Ignored by far more weapon types. Legacy Wikis. The developers are meticulous with commenting their code and the Wiki pages are good references. " Even at 100% armour pen it still reduces damage. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Losing 100 Ar or 125 Sh to get 65 Hull. You can get some hardening on day 1 from Admiral traits. It looks like tier 5 armour is better than crystal, maybe even tier 4. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. 1 comment. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. disruptors late game might be worse now. armor hardening also better in countering disruptors ReplyGo to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Archeotech Makes Juggernauts Waaaaaaay More Tanky. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources.